Kikimoras solve this purpose, killing everything that tries to get within range of the bomber fleet to give a warp-in for a larger fleet or tackle the fleet members. The Kikimora is a completely different ship that is also used in these types of fleets but for a completely different purpose while the bombers apply both capacitor pressure and dps, they have terrible application against smaller, fast moving ships even if the haters of them like to pretend that they kill everything. This combined with their ability to launch fleet devastating bombs that are able to deal damage and even do capacitor warfare depending on the type of bomb means they’re incredibly strong and versatile for their ship class, bringing both high damage and utility, even when fit with a strong shield tank at 10,000 Effective Hitpoints (EHP) before command bursts and heat. The blame usually goes to either bombers or Kikimoras, as bombers in these fleets are widely disliked for their high alpha and dps at high ranges for their ship class with the average bomber doing between 400 and 500 dps at 60 kilometres. Many people understandably point the blame towards the other ships in recent command destroyer fleets as the balance issue as command destroyers have never previously been a problem. From the release of these ships they were made to be fast and tanky with a lot of options for supporting a fleet, with the Micro Jump Field Generator to move large fleets around and command bursts to significantly increase the strength of fleets, and this has been mostly what they were used for and even are today. Bombers: Not the Problem you are thinking ofĬommand destroyers by themselves have never been a problem their offensive capabilities are weak compared to other ships in the current meta, with most of them having the same or less than their T1 counterpart, apart from the Bifrost (I love you Bifrost and you will forever be one of my favourite solo ships). While the way they’re used today might not be an intended one, or a wanted one for anyone involved, it isn’t a surprising one either considering the response to hunters in most areas of Null Security and it has almost been forced into the meta. The module was released back in 2015 along with the command destroyer ship class and already back then the idea of “chain booshing” was discussed by CCP as an interesting way to use them. The Micro Jump Field Generator is a command destroyer exclusive module that spools up over a few seconds and then jumps everything within 6 kilometres, 100 kilometres in the direction the command destroyer is facing. The way they did this was to abuse the previously underutilized Micro Jump Field Generator module on command destroyers to move large fleets of smaller ships around, mostly T2 frigates with a couple of strong destroyers mixed into it for variation. The hunters decided that enough was enough and found a way to fight this blob of capital ships. Recently something has changed people finally had enough of large null security space groups like Goonswarm Federation and other similar groups dropping endless streams of supercarriers, titans and faxes on their fleets hunting, immediately annihilating the hunters’ fleet with fast fighters and Bosonic Field generator Doomsdays unless they leave their target and cut their losses. Broken hunters forced into Command Destroyers But recently they’ve been used much more than previously, in a way that I don’t believe was intended by CCP to this extent. Command destroyers have been a staple of the game for a very long time, fitting the role of a Command Burst ship for smaller fleets of frigates and sometimes cruisers, where command ships, battlecruisers and strategic cruisers were too slow to follow the fleet in velocity, warp speed or align time.
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